Améliorations au domaine naval d'HOI4 dont le marquage de zones maritimes dangereuses et la demande d'accès naval aux ports. Normally, the AI seems to strategically redeploy to respond to breakthroughs, and this means they just cannot deal with large assaults on provinces past the breakthrough point. You do this repeatedly, and you just take ground very quickly without having to actually fight much of anyone. The fighting effectively ended in November 1919, but the war only officially ended two years later. It's the opener. Is this the finisher? Their heartland in Europe is rich; almost half of Africa is under their control, and they have colonies in Indochina, Syria and Guyana, not to mention direct control of islands in all the oceans of the world. Mobile Warfare Doctrine grants large bonuses for mechanized and motorized units. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Press J to jump to the feed. Delay in every other Doctrine gives +10 Org. Hearts of Iron 4 Man the Guns Germany Guide 1936 - 1945 (HOI4 MTG Germany Tutorial Guide) - Duration: 20:12. Alas, France is on the brink of civil war with the communists quickly growing in strength. Superior firepower is the most useful focus in 90% of the situations. It's therefore the doctrine favored by the meta, for pretty good reasons. You don't need a lot of units, you need very good ones, so that you can exploit your speed: you have to win the battle and start moving before the enemy can respond. 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. Hoi4 best land doctrine for germany. This content requires … You know, it's possible to have ORG that's too high. Design new warships to match the challenges of naval warfare in all conditions. How can I make it so that a national spirit effects consumer goods? org is only realy usefull to "win" a losing battle. The Soviet Union began justifying war goals against Romania in late September 1939, shortly after Poland capitulated. Amazing for new players and people that just can't be bothered to micro and rely on the automated battleplans. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks ; National Focus and Political Power. The recommended paths to take for Mobile Warfare are Blitzkrieg then Modern Blitzkrieg. Hungary should go either GBP or Mobile. hoi4 naval templates, Keep your starting navy for training to get naval xp since you start with quite a few heavy cruisers, 9 if I remember correctly, some light cruisers possibly If u field 2000 naval bombers with submarines on an area is almost quaratied they will overcome stonger navies. I have troubles taking on the soviets without mobile warfare because I can't encircle them. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Countering Foreign Propaganda and Disinformation Act is a bipartisan bill that was introduced by the United States Congress on 10 May 2016. 1366 x 768 jpeg 340kB. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Eneba store has games for all seasons, every mood, every fantasy, and every urge. As a result, ♥♥♥ armies in MP (and so works in SP) will usually comprise of mostly infantry and artillery, and so you'll want to stack as much soft attack possible in your divisions, which superior firepower does. No need to be fancy, just an overview. And then there is mass assault, the dumbster baby of the land doctrines. So mobile warfare is out due to it not being great at deffence and so is mass assult as that requires way more manpower, material, and strategic depth than france has. Because the game tends to get easier as it goes on, I think superior firepower is probably the most powerful doctrine. Concentration of force increases the chance of victory in a particular engagement. Maybe they get 1-2 divisions of 20% organization, but that just isn't a reasonable response to 40,000 chinese guys with guns. Sum of: The Weltkrieg, or The Great War, was a major war centered on Europe that began in the summer of 1914. r/hoi4. As for what you actually do with moblie warfare: it's real strength is the movement bonus you get for using it's tactics. App features • Change resolution • Unlock HDR graphics and all FPS levels • Fully control Anti-aliasing and shadows • And much more other useful options All game versions are supported. Le jeu de stratégie Hearts of Iron IV vous permet de prendre les commandes de n'importe quelle nation engagée dans la Seconde Guerre mondiale, le conflit le plus captivant de l'histoire. www.reddit.com. The strength lies in using a small amount of beefy tank and/or mobile divisions to spearhead enemy lines and then fill the resulting salients with sizable amounts of mobile infantry, flanking the balls out of the enemy and forcing them to fall back or die. Which is completely irrelevant for china, who has basically infinite dudes in the hands of a human player. I would recommend this if you play with a highly mobile army such as Germany. Mobile warfare is often your best bet as Germany with the original party in charge, as they suffer in the war of attrition from their lack of oil. Your infantry should play primarily a supporting role of holding the line. You battle to get a ton of exp, while researching 1936 light tanks and stockpiling guns/support equipment. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. HOI4 and in fact most Paradox games are very easy to mod, and spending a small amount of time to learn the code is enough to start modding; however this isn't the case for adding new graphics, provinces or juggling with interface files, which has no documentation at all. That said, this is still a fascinating project, and one to keep an eye on! Army Experience EXPLOIT! So overwhelming firepower and grand battle plan are really your best bet. Warfare focus: For players who would like to focus on warfare without worrying about anything else, everything aside from the actual military units could be put on AI control. But since i like to spice my games up i would definitly go mobile warfare. #1715 Warcraft I & II Bundle Genres/Tags: Strategy, RTS, Top-down, 2D Company: Blizzard Entertainment Languages: RUS/ENG/MULTI4 Original Size: 4.1 GB Repack Size: 1.5 GB Download… In vanilla, you should always be going Superior Firepower because Mobile Warfare is bad. This map mode can be activated by either: 1. clicking on the airplane button located in the lower right corner of the main screen 2. pressing the F3 hotkey 3. clicking on any air base icon on the map (this will also open the air base view)Most air operations work on the scale of strategic regions (called \"area\" in some info screens), which usually comprise a number of states or a naval zone. ... More posts from the hoi4 community. La victoire est à votre portée! Defence of France 1944. But especially for minors, sup firepower seems like the single best choice. Air warfare is managed in the corresponding Strategic Air map mode. The idea is speed and quickly pushing through the enemy line and advancing before their troops can retreat and form back up. And you know what's really funny? 22/08/2018 9: USA focus tree rework: Arbre de priorités US retravaillé, permettant des histoires alternatives. This doctrine really requires micromanagement as you will need to direct every move of your tanks and motorized/mechanized divisions and have your main infantry army usually standing by or just defen "Welcome to the new Russia, Captain Price." Mass Assault is actually pretty good for infantry heavy armies. Since hoi4 is inconsistent here, I think that both views here (either by manpower=nr of battalions or by nr of artillery barrels) are valid. Continue browsing in r/hoi4. Mobile warfare & sup firepower are top tier, that's for sure. Theorists in Europe have long debated the best way to employ tanks. A division … You don't even need a motorized army for most of these bonuses to work. 6. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. That's what the movement speed in tactics does. Maxing out the tree with Modern Blitzkrieg(and why would you ever take Desperate Defense) gives your Motorized Infantry +60 Org. Navigate minefields and build new landing craft in a reworking of amphibious war. GFX Tool is a free utility launcher for specific games where you can fully customize the game graphics to get beautiful pictures and smooth gameplay. #1. — Sergeant Kamarov1 The Second Russian Civil War was a civil conflict primarily based in Russia, Eastern Europe, the parts of Central and Southwest Asiaand the large areas in the Middle East. This is a more challenging area. What is the best strategy for winning the war as Germany in Hoi4? Main article: Air warfare Air warfare is warfare in the air. On the other hand look at what superior firepower gives you, +20 org to all infantry +org for support companies, which is the main drain of org for the bulk of your army and this pushes it to a point where you basically gain org by adding more support, support companies gain additional +50% soft, and another 10% hard attack for everything in your army (which pushes you way above what you need to fight the outdated tanks the ai uses), org loss depends on the damage recieved and this will basically guarantee that you are doing a lot more damage and win the org race (even without the obscene org net gain you already get). This allows you to punch a hole in a line and get through the line quickly enough that the opponent cannot respond. In the end, we kept this review to just three models—the Vintera ’50s and ’60s Telecasters and the ’70s Telecaster Custom. Officially compatible up to Patch 1.9.3. Navigate minefields and build new landing craft in a reworking of amphibious war. Then as quickly as possible, Start deploying 20 combat width divisions of 500 experience point SUPER modified armor, and just poking holes in the enemy front line and surrounding with infantry. On the topic of the Mobile Warfare doctrine itself, I remember when I first really dug into how the stats worked in HoI4 that the MW doctrine seemed poorly designed. Upon importing your focus tree, your files will be scheduled for import; This should take no longer than 10 minutes. Mobile Warfare (Land doctrine) +20% (bug, should be 10%) General (William Slim) Panzer Expert +5%; Field Marshal (Miles Dempsey) Panzer Expert+2,5% (Tooltip showing 5%) Together: 10% + 22.5% + 30% +20% + 5% + 2.5% = 90%-> 20.02 * 1.9 = 38,038 Sign naval treaties to limit your rivals, or defy international order on your own. 44 width super lightspeed divisions. Well mobile warfare is focused around tanks and motorized / mechanized infantry. Welcome governments in exile, using their expertise and veteran leadership to continue the war. You can literally send 20 division stacks through gaps and just spread out 5 divisions in every direction, which is disastrous for the enemy to deal with. Then you just spam something crazy like 4INF/4ART divisions that have obscene soft atk and still around 40 org(with supports). What am I doing wrong when it comes to using it? If you allow the AI to control your units, the high org units will literally fight until their manpower reduces to 0, at which point the division is removed from the map entirely. The fact that they're anything but mobile is apparently irrelevant... And if you actually have resources for Motorized... well then the Doctrine is simply disgusting in how good it is. What is the id for the Mobile warfare doctrine army doctrine.... Last post: 21/Nov/2020 Focus Tree problems. New comments cannot be posted and votes cannot be cast. Mobile warfare & sup firepower are top tier, that's for sure. Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. That said, not many countries can utilise mobile warfare to it's fullest. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Don't Blink too hard, you might miss Poland ;pGo support the original creator as wellhttps://www.youtube.com/watch?v=bPexIWhB_50Do eet that said, the part about not losing as much org when moving is amazing, since it allows you to push further and break the frontlines apart more (something the ai can't handle), New comments cannot be posted and votes cannot be cast. Are you playing multiplayer? mobile warfare as germany for super tanks grand battleplan as the allied majors, because they're all about them plans and usually superior firepower as a minor unless the production is too bad for it. The Forbidden Zone dome, known as the X-42 robo-warfare facility before the exile of Mobius, is a location in the northeast section of Big MT in 2281. Superior firepower is the most useful focus in 90% of the situations. This content requires the base game Hearts of Iron IV on Steam in order to play. It was originally named the X-42 robo-warfare facility but was changed by Mobius after he left the Think Tank. That said, not many countries can utilise mobile warfare to it's fullest. - Quora. This is a more challenging area. There are branches going off into nothing and Industr... Last post: 21/Nov/2020 National Spirit. For the life of me I cannot figure out how to make mobile warfare successful. 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